Well, it’s Halloween! So, ghosts, goblins and other things that go bump in the night, today we’re going to take a look at the sequel of my very 1st horror-themed review, The 7th Guest. I’m talking about The 11th Hour.
The 11th Hour is an adventure game developed by Trilobyte and published by Virgin. It was originally released in 1995 for DOS. It was ported to Macintosh in 1997 and re-released by Night Dive Studios in 2013 for Macintosh and Windows.
Graeme Devine, Trilobyte’s main designer and programmer, created a new video compression program called Wavelet and updated the Groovie engine used in The 7th Guest specifically for this game (which would later be used in subsequent Trilobyte titles).
But, as always, before we take a look at the game, let’s first look at the covers:
This is the US cover and apart from the title, which looks cool, it’s a bit of a mess with several clocks, wires and remains of a baby doll. I see where Trilobyte was going with this, but I find it very confusing.
Luckily, the European version is a bit better:
Now, this one I like better. Yes, I understand if some people find it too simplistic, but the use of the baby doll’s head along with the strings and the colour red in a black background, makes it look more ominous, fitting for a horror-themed game.
And now, as always, let’s boot this child of the night:
The game starts with a long intro cutscene introducing our main characters: Carl Denning, the host of the TV show “Cases Unsolved” and its producer; Robin Morales. The intro starts with Carl watching the news about Robin’s disappearance and the series of unsolved murders she was investigating before disappearing.
Carl then receives the GameBook (a PDA-like laptop) by mail with a video from Robin asking for help and an image of Stauf’s mansion. Carl then goes to Harley-on-the-Hudson, where Robin was last seen while remembering their last interaction. Carl arrives at Stauf’s mansion and after solving a riddle via the GameBook to open the mansion’s door, the game properly starts.
The 11th Hour, just like its predecessor, uses logical puzzles to advance the plot, but with an added element to the gameplay: 1st you receive a riddle by Stauf in the GameBook referring to any object in the mansion, then you have to find and interact with said object to solve the riddle, but every time you enter a new room, you can’t interact with any object whatsoever until you solve the puzzle located in a said room to “unlock” the objects and the rest of the room. And there are also a lot of “red herring” objects you can interact with.
And every time you solve a riddle, you’re awarded a short cutscene, usually depicting Robin’s investigation before her disappearance (later in the game, it also shows Carl’s adventure in the mansion). The game’s story is divided into acts (represented by each passing hour), in which at the end of each act, a longer cutscene plays (including the smaller cutscenes you’ve “collected” so far), advancing the story along.
To help you, you have the aforementioned GameBook, which substitutes the Ouija board from the last game as the in-game menu. In it, you can save and load and you’ll also have access to a map (and although the mansion’s layout is still the same, it’s good to know which rooms are accessible and which puzzles remain unsolved or not) and a help button that substitutes the library book from the last game. The first 2 times you use it, it gives you hints to the puzzle or riddle you’re currently solving and the 3rd time, it solves the puzzle or riddle for you (although you still have to search for and interact with the objects to solve the riddles). But this time, however, there’s no penalty whatsoever in using the help feature to solve the puzzles and riddles. But you can’t use it to solve the last puzzle (which we’ll talk about later on).
The riddles usually use anagrams and if you’re bad with anagrams (like I am) then it’s a good thing there’s the GameBook. And the new puzzles are even harder than in the previous game. Remember the dreaded microscope puzzle in The 7th Guest? Guess what. It’s back with a vengeance! AND IT’S NOT EVEN THE HARDEST PUZZLE IN THIS GAME! Maybe that’s why there’s no penalty in using the help feature to bypass the puzzles now. And, as always, Stauf taunts you throughout the game, especially if you fail a puzzle or riddle. And again as always, his taunts get old fast due to repetition.
The cutscenes are now longer (sometimes a bit too long) with better video quality than in The 7th Guest. Robert Hirschboeck (Henry Stauf), Julia Tucker (Julia Heine), Larry Roher (Ed Knox) and the late Debra Ritz Mason (Martine Burden) are back to reprise their roles and Hirschboeck again turns the ham all the up to 11 while playing Stauf, whether it’s live-action or just voiceover. The new actors, however, aren’t as memorable. Although some of them are renowned TV actors, their performance ranges from bad to acceptable, with some really good moments here and there.
The story is now darker with some gore with 1 or 2 adult scenes here and there. And for the most part, it isn’t that bad. But halfway through, Trilobyte throws at us some poorly plot points added only for shock value.
And the production value, although better than in The 7th Guest, is equal to a 90s suspense TV movie. Honestly, I had more fun with the puzzles than I had to watch the cutscenes. And also, all the dark zany humour present in the previous game is now mostly gone, with a few moments here and there with Stauf.
The new 16-bit graphics are definitely an improvement, with much better detail. But since the game now occurs in the 90s, the mansion is rundown and debilitated, which means that although the graphical quality is better, the game isn’t prettier which ruins the atmosphere in my opinion.
If the intent was to make the game more visually scary, then it failed that purpose, even if you play it in “spooky mode” (just the game in faded black and white). And also, there’s a lot of visual references to The 7th Guest (in case we forget we’re playing a sequel to it) and even one small reference to another famous FMV adventure game of the time.
This leads us to the animation. The animation, again, is better in terms of graphical quality but now with some top-quality special effects (well, top quality for the time, that is). There are no longer weird auras around the actors (which prompted The 7th Guest to become a ghost story in the 1st place), but there are still some pretty obvious green screen effects (it was kind of new at the time). I have to say that the animation is actually one of the best parts of the game.
Now in terms of music, George “The Fatman” Sanger is back as the main composer and not only does he brings remixes of the previous game’s musical score but also some new themes, which in their majority aren’t as good. Except for Mr Death, the main menu theme, which is quite catchy. Also, instead of taking advantage of the new technologies to improve the music quality to CD audio, Trilobyte released the music in MIDI format, which was kind of outdated by 1995’s CD-ROM standards.
This brings us, finally, to the end of the game and before discussing it, here’s your spoiler alert:
Without revealing too much, the game now has 3 endings to choose from, ranging from good to not-so-good, to bad. However, there’s a small detail: you can only save the game right before solving the final riddle and the final puzzle.
And after choosing one of the endings, if you reload your save file to see the other endings, you obviously need to solve them again. But here’s the catch: the final puzzle gets harder the more endings you unlock and the previous solution no longer works. So you might want to see the best ending first.
Ok, spoilers over!
So, in conclusion, The 11th Hour is technically bigger and better in comparison with its predecessor, but it fails to provide a proper scary atmosphere and therefore, it lacks the previous game’s charm. And also due to the order of the riddles and fact that the game is divided into acts, it’s a bit more linear this time.
If you’re a The 7th Guest fan or simply enjoy logic puzzles and riddles, then you might want to give it a shot. But for traditional adventure games fans, I can’t really recommend it. If you want to play it though, you can buy it here on GOG.com or here on Steam.
Before wrapping up the review, here are a few curious tidbits: The 11th Hour is definitely a mature game, but did you know it was supposed to be rated even more adult? R-rated sex scenes were planned, which prompt the rumour of an uncut and uncensored version of the game, but said scenes were never filmed. However, the script for the R-rated version can be found on the official strategy guide (and in the digital versions).
And like its predecessor, The 11th Hour had great commercial success, selling around 300,000 copies in the US alone, despite the mixed reviews it received. Trilobyte would later make a compilation of some of the puzzles found in both games (along with some from another title, Clandestiny) in Uncle Henry’s Playhouse.
Ufff! I thought that would never end! So, ghosts, goblins and other things that go bump in the night, I hope you’ve all enjoyed the review. And wish you all a happy and scary Halloween, WHATEVER YOU ARE! BWAHAHAHAHAHAHAHAHAHA!