Ahoy there mateys! Welcome back to Retro Freak Reviews. And before ye all send me down to Davy Jones’ locker for not posting a review during the entire summer, let me redeem my sinner soul by offering ye this fine review in this finest of International Talk Like a Pirate Day. I’m talking about Pirates! (the game, not in general…)
For those who had the privilege to experience videogames during the 80s and 90s (like yours truly), you probably noticed that the period between the late 80s and early 90s was probably the most prolific in terms of novelties. Basically, developers back then (but especially during that specific period) threw every idea they had at the wall to see what stuck and what not. In other words, developers and companies weren’t afraid to experiment with new ideas and concepts, and creativity was the most valuable asset when creating new games. And sometimes, they came up with some interesting games like the one we’re about to review. I’m talking about Manhunter: New York.
And again we’re taking a look at a game series, that like many others, started in the 80s or 90s (80s in this particular case), still continues to this day and became famous around its 3rd entry. But this time, it features perhaps the most famous private detective in computer gaming: Tex Murphy. I’m obviously talking about Mean Streets.
As I promised, here’s a new review and to make up for the lack of reviews in the past two months, I’m reviewing another fan favourite game (and also a personal favourite): Broken Sword: The Shadow of the Templars.
If you read the title, you must be wondering: am I reviewing two games at once again? Not exactly. Actually I’m reviewing two versions of the same game: a floppy disk version (Daughter of Serpents) and a CD-ROM version (The Scroll), which contains extra scenes and alters the gameplay significantly from the floppy version.
Sometimes there are games out there that seem simple enough and then hardly make more than a blip in the radar. But sometimes those same games get noticed by other reasons outside the game itself and might end up developing a cult following, or even sometimes they’re successful in one country but are hardly noticed in another country. Not to mention how much the game was influenced by and how much it influenced other games afterwards. Today we’re going to take a look at one such game: J.B. Harold Murder Club.