Pool for the upcoming developer month

For the upcoming month of March, I’m going to do another retrospective month. But this time it’ll be a retro studio that was bought and consequently closed by EA. And you’re going to choose between FOUR candidates in this pool:

So to vote, click in the link above and choose which studio will receive a retrospective in this blog next March. Until then, keep on playing.

688 Attack Sub review

Like I said before, most genres started as computer games before being made for consoles. In fact, due to the limited fast action in favor of a slow, methodical gameplay, most simulations thrived in the computer realm in comparison with consoles. However, some companies did try to port them to consoles, but most console players in the 80s and 90s preferred more action-oriented games. Today’s subject although more known in the Sega Megadrive/Genesis’ library, begun its existence as a computer game. We’re talking about 688 Attack Sub.

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Low Blow review

When designing a game heavily based in a classic title and it doesn’t have its own proper identity, it runs the risk of being considered a clone or a rip-off. Today, we’ll take a look at one such game and decide if it’s a rip-off or not. I’m talking about Low Blow.

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