For the upcoming month of March, I’m going to do another retrospective month. But this time it’ll be a retro studio that was bought and consequently closed by EA. And you’re going to choose between FOUR candidates in this pool:
In march, I'm going to do another developer retrospective month in my blog. Last year, it was Sierra, but this year you're going to choose. And to spice things up, it's going to be 4 retro studios bought and consequently close by EA. #RETROGAMING
Like I said before, most genres started as computer games before being made for consoles. In fact, due to the limited fast action in favor of a slow, methodical gameplay, most simulations thrived in the computer realm in comparison with consoles. However some companies did try to port them to consoles, but most console players in the 80s and 90s preferred a more action-oriented approach to gaming. Today’s subject although more known in the Sega Megadrive/Genesis’ library, begun its existence as a computer game. we’re talking about 688 Attack Sub.
When designing a game heavily based in a classic title and it doesn’t have its own proper identity, it runs the risk of being considered a clone or rip-off. Today, we’ll take a look at one such game and decide if it’s a rip-off or not. I’m talking about Low Blow.