Everybody knows that one of the most influential videogames ever to be released for the PC was Doom. So much so that shortly afterwards a bunch of games with very similar gameplay and graphical engines were released, which became known as “Doom clones”. I’ve already reviewed one of these clones (and the original Doom), but today we’re going to take a look at one of the few Doom clones that dared to add something extra. I’m talking about Quarantine.
And again we’re going to take a look at not just a true classic game, but also a highly influential title that helped define an entire genre, spawned several clones and influenced several other titles. I’m talking about the one and only SimCity.
It’s a whole new year and I made a New Year’s resolution: I decided to try finishing any past games I left unfinished before trying any new game and that includes today’s subject, Eye of the Beholder!
Well, it’s that time of the year again (not that I’m complaining, mind you). Yuletide, Hanukkah (although that ended past December 10th, I think), Kwanzaa, Saturnalia, St. Nicholas Day, or more commonly known as Christmas, the Winter Solstice celebration is one of the most celebrated holidays of the year (and my personal favorite). And here in Retro Freak Reviews, we decided to review a game based on a movie whose plot just happened to occur during Christmas (which makes it a Christmas-themed game in my book). I’m talking about Home Alone for DOS.
Welcome one and welcome all to the second anniversary of Retro Freak Reviews! It’s hard to believe that two years have already passed since I started rumbling about retro computer games. And to celebrate such magnanimous occasion, let’s take a look of one the best graphic adventures ever made (and a personal favorite): The Secret of Monkey Island.
For those who had the privilege to experience videogames during the 80s and 90s (like yours truly), you probably noticed that the period between the late 80s and early 90s was probably the most prolific in terms of novelties. Basically, developers back then (but especially during that specific period) threw every idea they had at the wall to see what stuck and what not. In other words, developers and companies weren’t afraid to experiment with new ideas and concepts, and creativity was the most valuable asset when creating new games. And sometimes, they came up with some interesting games like the one we’re about to review. I’m talking about Manhunter: New York.