Yes, I know that in my last review I promised to get away from the stars, but I spent the last weekend playing some old arcade titles and thus decided to write a small review that just happen to be of a classic shoot ’em ‘up. Sorry. Anyway, today’s subject is Xenon (the DOS version, obviously).
So, the new MCU movie, Captain Marvel, is on cinemas right now and as far as I remember, Carol Danvers isn’t in any video game whatsoever, so I decided to just review a classic sci-fi game set in space. And why not Space Quest II?
Everybody knows that one of the most influential videogames ever to be released for the PC was Doom. So much so that shortly afterwards a bunch of games with very similar gameplay and graphical engines were released, which became known as “Doom clones”. I’ve already reviewed one of these clones (and the original Doom), but today we’re going to take a look at one of the few Doom clones that dared to add something extra. I’m talking about Quarantine.
For those who had the privilege to experience videogames during the 80s and 90s (like yours truly), you probably noticed that the period between the late 80s and early 90s was probably the most prolific in terms of novelties. Basically, developers back then (but especially during that specific period) threw every idea they had at the wall to see what stuck and what not. In other words, developers and companies weren’t afraid to experiment with new ideas and concepts, and creativity was the most valuable asset when creating new games. And sometimes, they came up with some interesting games like the one we’re about to review. I’m talking about Manhunter: New York.
Last week, we reviewed a futuristic sports game and today we’re going to review a futuristic racing game. Yup, you can’t tell me I don’t have a lot of variety in my reviews! Anyway, today’s subject is Space Racer.
One of the most famous developer studios from the late 80s and early 90s was The Bitmap Brothers. If you had a Commodore Amiga, you know what I’m talking about. The Bitmap Brothers is one of those studios that started small but valued quality over quantity which resulted in fantastic games and a rockstar fame among video game companies. Perhaps one day I’ll write a retrospective about them. But today, we’re going to take a look at one of their earliest games: Speedball.
Blimey, it’s been a while hasn’t it? OK, first things first, I’d like to apologise for the absence, mostly due to personal stuff and some profesional stuff here and there. To make up for it, I’ll review two games in one go (well, more like two parts of one game). Time to protect the galaxy with Commander Keen!