So, the new MCU movie, Captain Marvel, is on cinemas right now and as far as I remember, Carol Danvers isn’t in any video game whatsoever, so I decided to just review a classic sci-fi game set in space. And why not Space Quest II?
For those who had the privilege to experience videogames during the 80s and 90s (like yours truly), you probably noticed that the period between the late 80s and early 90s was probably the most prolific in terms of novelties. Basically, developers back then (but especially during that specific period) threw every idea they had at the wall to see what stuck and what not. In other words, developers and companies weren’t afraid to experiment with new ideas and concepts, and creativity was the most valuable asset when creating new games. And sometimes, they came up with some interesting games like the one we’re about to review. I’m talking about Manhunter: New York.
To end our Sierra retrospective, I decided to do something different. Instead of reviewing another typical graphic adventure, I decided to review a mix of two of my favourite genres (graphic adventure and RPG): Quest for Glory (originally known as Hero’s Quest).
Continuing our Sierra retrospective, we’ll now a take a look at the first game of Sierra’s most realistic series so far, Police Quest.
Like I said before, we’ll continue our Sierra retrospective by going to SPAAAAAACE! More specifically, Space Quest I.
We can’t make a Sierra games retrospective without beginning with one of the first graphic adventures ever made for the IBM PC and Sierra’s first big hit: King’s Quest: Quest for the Crown.
For the upcoming month of February, I decided to do something a bit different: I decided to do a developer month, in which first I do a historical retrospective of a legendary retro developer and then review games of said developer for the reminder of the month.
And this month, I chose the company responsible for creating one of my favorite game genres, the Graphic Adventure. I’m speaking, of course, about Sierra.