Ahoy there mateys! Welcome back to Retro Freak Reviews. And before ye all send me down to Davy Jones’ locker for not posting a review during the entire summer, let me redeem my sinner soul by offering ye this fine review in this finest of International Talk Like a Pirate Day. I’m talking about Pirates! (the game, not in general…)
Everybody knows that one of the most influential videogames ever to be released for the PC was Doom. So much so that shortly afterwards a bunch of games with very similar gameplay and graphical engines were released, which became known as “Doom clones”. I’ve already reviewed one of these clones (and the original Doom), but today we’re going to take a look at one of the few Doom clones that dared to add something extra. I’m talking about Quarantine.
And again we’re going to take a look at not just a true classic game, but also a highly influential title that helped define an entire genre, spawned several clones and influenced several other titles. I’m talking about the one and only SimCity.
Looking back at all the reviews I’ve made, I realized I haven’t reviewed a proper racing game yet. Yes, I’ve reviewed Test Drive, but that’s actually racing against the clock, what I mean is proper sports racing. And I think it’s about time I review the first Formula 1 game I ever played on the PC: Grand Prix Circuit.
Now, we’re just upping the ante, aren’t we? Still, it’s impossible to make a Bullfrog retrospective without mentioning another critical and commercial successful title, which is perhaps their most colourful game that also begun its own influential series. I’m talking about Theme Park.
And again we’re taking a look at a game series, that like many others, started in the 80s or 90s (80s in this particular case), still continues to this day and became famous around its 3rd entry. But this time, it features perhaps the most famous private detective in computer gaming: Tex Murphy. I’m obviously talking about Mean Streets.
Like I said before, most genres started as computer games before being made for consoles. In fact, due to the limited fast action in favor of a slow, methodical gameplay, most simulations thrived in the computer realm in comparison with consoles. However some companies did try to port them to consoles, but most console players in the 80s and 90s preferred a more action-oriented approach to gaming. Today’s subject although more known in the Sega Megadrive/Genesis’ library, begun its existence as a computer game. we’re talking about 688 Attack Sub.