Commander Keen episodes 2 and 3 review

Blimey, it’s been a while hasn’t it? OK, first things first, I’d like to apologise for the absence, mostly due to personal stuff and some profesional stuff here and there. To make up for it, I’ll review two games in one go (well, more like two parts of one game). Time to protect the galaxy with Commander Keen!

Commander Keen: The Earth Explodes and Commander Keen: Keen Must Die! are action-platform games developed by id Software and published by Apogee. They were originally released in 1990 for DOS along with Commander Keen: Marooned on Mars. All three episodes would be re-released as a bundle called Commander Keen: Invasion of the Vorticons in 1991, also for DOS.

Usually this is the part where we look at the cover art, but since both episodes were sold by mail (the first episode was distributed free, as per shareware practices), there isn’t any cover art per se.

So let’s jump right ahead and boot this intergalactic sucker:

Episode 2 starts right where Episode 1 ends, with the Vorticon Mothership around Earth’s orbit with its main guns pointed at eight of Earth’s main cities. Keen must infiltrate the ship and destroy those guns, one at a time. And just like Episode 1, you start in an overhead map where you take control of Keen and travel through the ship and access the levels to progress (hint: pay attention to the symbols above each level entrance).

And just like Episode 1, you don’t have to play through every level, you only need to play the ones that give you access to more areas of the ship and the ones where the guns are located. The other levels are optional. The extra levels have more enemies yes, but also more bonus items (also you can get helpful hints if you know where to look). You can pick up several items for points and gain extra lives when you reach a certain number of points (like in most retro platform games) and the keycards to unlock doors to progress.


Take that, you filthy alien!

You also need to collect pistols as ammo to fight the enemies (at least those that can be destroyed). Your weapon even gets a new sprite (the backstory explains it as a Vorticon gun, more powerful than your previous raygun), which also explains how the last game’s final boss is now a regular enemy that can be killed with just one shot. You also start the game with the pogo stick you collected at the beginning of Episode 1, which doubles your jumping capability.

The enemies are all new (apart from the returning Vorticons), but there seems to be a less variety of enemies, although their difficulty range from easy to hard. However, unlike the previous game, there isn’t any bosses (although some of the later levels have an abundance of the harder enemies, but that’s about it). I particularly abhor the Vorticon Elite soldiers and Youths.


In here you need to disable the weapon without activating it.

Also since Episode 2 happens inside a spaceship, all the level design is more of less the same, although their layout changes a bit. In fact, the majority of the levels look smaller in comparison with the levels of Episode 1 and also all look alike (again with the context of the game occurring inside a spaceship, which makes sense). But there isn’t any more labyrinth levels like in the previous episode and less doors to unlock (yet again, it makes sense for a spaceship layout to be simple to navigate through).

So let’s move to Episode 3. I’ll come back to Episode 2 later on the conclusion:

After destroying the Vorticon Mothership weapons, it returns defeated to the Vorticon home planet, Vorticon VI, where Keen must go to confront the Vorticons’ leader, The Grand Intellect, and stop the Vorticon invasion once and for all (needless to say that all the Vorticons are expecting him, hence the title Keen Must Die!)


The first thing you’ll notice different from the other episodes, is the title screen, where it depicts Vorticon VI’s surface. That’s right, we’re back to exploring another planet, but this time, the level design and layout absolutely change to reflect that. Gone are the small and visually similar rooms from the last episode and back are the large and labyrinth levels, the secret level and a final boss battle like in the first episode. But we also get new stuff, like new and harder enemies, a bigger variety of such and new items (like separate ammo for your weapon and ankhs that give you temporary invincibility, represented by a shield around Keen).

The overhead map is somewhat similar to the one in Episode 1 with cities, towns and forts that serve as the game’s levels (including a secret, much harder level). And just like in the previous episodes, you don’t have to play every level, you can just play the ones that give you access to new areas where the final boss is located (although I recommend doing some of the extra levels in order to collect extra points and lives because the final boss battle is hard).


A Vorticon city.

Now about the technical aspects and since all three episodes were made together, all the animation, graphics, sound, controls and gameplay are all the same throughout the three episodes and I’ve already review those back in my Episode 1 review. And again I recommend playing with a joystick or gamepad, although the keyboard controls are equally good.

Personally though, I think Episode 2 might be the weakest of all three episodes, due to the low variety of enemies and the small size and complexity of some of its levels, while Episode 3 might just be the best one due to the new features and visuals, although some of its later levels don’t have the best layout (I think they’re were rushed to meet the deadlines).

But I don’t recommend one episode in particular. Instead I highly recommend the entire trilogy as a very solid and fun platformer, despite its few flaws here and there. You can buy the entire trilogy here on Steam along with Episodes 4 and 5.


Vorticon VI’s surface.

Now I would like to add some more links for you to explore in order to increase your Commander Keen experience:

Well, I hope you’ve enjoyed the review. Of course this isn’t our final Commander Keen review. We still have more games to play and review. Comment below or in any of my social media what is your favourite Commander Keen game. Until then, keep on playing and protecting the galaxy.

Duke Nukem review

I think reviewing the first titles of popular gaming franchises that still continue to nowadays has become sort of a running theme around here, hasn’t it? Then again, a lot of popular gaming characters have humble beginnings, like probably the manliest character in video-game history having started in a shareware title. And believe it or not, I’m talking about Duke Nukem.

Duke Nukem is a platform/action game made by Apogee Software and originally released in 1990 for DOS. It was re-released digitally in 2013 for Macintosh and Windows.

And in proper shareware tradition, Duke Nukem is divided in 3 episodes, the first of which was distributed freely through computer software magazines in order to garner attention in the public to order the other 2 episodes by mail.

And like always, let’s first look at the covers:


Because Duke Nukem is a shareware game, it was originally distributed on sleeves with just a screen capture image. But however…



Now these are more proper cover art and perfect for any action title. Our titular hero on the foreground surrounded by monsters is as classic action iconography as it gets. Although the first cover is very reminiscent of the sequels’ cover art and the second cover is the most faithful one to the game itself.

Well, it’s time to boot this sucker:

The story is pretty simple but very Sci-Fi B-movie-ish: an evil mad scientist called Dr. Proton creates an army of robots to conquer the world and only one man can stop him: Megam… sorry, Duke Nukem! And don’t be fooled by the title screen. You see, when Apogee created this game, they failed to notice that there was already another character called Duke Nukem (from the Captain Planet cartoon), so they change the title to Duke Nukum to avoid legal problems. However, Apogee later found out that the name “Duke Nukem” was never registered, so they change it back in the sequel. However, it’s still possible to find earlier versions of this game with the original Duke Nukem title.


Yes, believe it or not, this IS the original Duke Nukem!

The gameplay is actually pretty simple: you take control of Duke throughout ten levels per episode and face Dr. Proton at the end of the last level of each episode. You need to reach the end of each level and go through a door that takes you to the next level (except obviously, the last level), destroying several enemies and avoiding traps, initially with just your futuristic gun. You can collect all sorts of items along the way, like extra guns to upgrade your gun (only to increase the fire rate), helpful items like grappling claws or jumping boots (which some can be carried from level to level, but you’ll lose them all at the beginning of each episode), items just to gain points and also healing items.

Some of these items can only be found inside boxes that are opened by shooting them. However, some of these boxes might contain exploding dynamite that’ll hurt you. And there are special items that are essential to finish some levels, like keys and others. The enemies are varied and some require more than a simple shot to destroy them. However, there are no bosses (except for Dr. Proton himself at the end of each episode).

The 1st episode is extremely easy and great for beginners, however the 2nd episode might the hardest and longest of them all and the 3rd episode might be a bit easier than the 2nd one, but it has the toughest boss fight of all 3. But you can play the episodes in whatever order you prefer. The 1st one, called Shrapnel City is your first battle against Dr. Proton as he attacks with his Techbot army. In the 2nd episode (Mission: Moonbase), after defeating Dr. Proton in the previous episode, he flees to his hidden base on the moon and Duke gives chase after him. In the 3rd episode (Trapped in the Future), Dr. Proton uses a time machine to escape to the future but again Duke follows him for their final confrontation.

Like I said before, each episode has 10 levels and I have to say that each level feels unique in their own design, with some labyrinths here and there and lots of hidden areas where you can find all types of bonuses. And since there isn’t any time limit, feel free to explore them to your heart’s content. You also have close to infinite lives, since every time you die, the game automatically loads the latest save state. And the game can only be saved between levels, so make sure to ALWAYS save after finishing a level. The worst part is dying near the end of a level and be forced to repeat the entire level.


Because it’s a shareware title, Duke Nukem doesn’t have the best graphics for the time and the sprites are a bit small, but at least I like the colours and there are some nice graphical effects like reflective surfaces. The animation is equally simple but still quite fluid. But unfortunately, there’s no music (apart from some short tunes here and there) and the sound effects on the PC speaker are as primitive as they come. However, just like most shareware platformers, the best feature are the controls, which couldn’t be better. Using whether a gamepad or the keyboard, the controls are perfectly sensitive and responsive.

Of course, in this game, Duke hasn’t quite gained his “ultra macho” personality (nor his iconic sunglasses) which he became famous for, but you can still see some initial elements of it during his interactions with Dr. Proton at the beginning of each episode.


Although being a simple action platformer, Duke Nukem had the necessary success to warrant 2 sequels, the second of which became the smashing hit we all know and love, but that’s a review for another day. Still, for any Duke Nukem fan, I say to give it a shot (even if you don’t really appreciate platformers).

You can go here to download the first episode free of charge, along with a level editor (or here to play it on you own browser), but unfortunately, the other 2 episodes are no longer available digitally, so good luck finding any copies of them.

So, are you fans of Duke Nukem? Which are your favourite games of the series? Tell me below in the comments, on our Facebook page, on our Twitter feed or on our Steam group. Next time, we’re back to the streets! Until then, keep on playing and chewing bubblegum (as long as you don’t run out of it).

God of Thunder review

With the Thor: Ragnarok movie in theaters now around the world, I decided to review a game with Norse gods in it. And although there several games featuring Norse mythology and vikings, we’re going to take a look at one of the very few where you can actually play as Thor himself: God of Thunder.

God of Thunder is an action game (with several puzzle elements) developed by Adept Software and published by Software Creations. It was originally released for DOS (as shareware) in 1993 and re-released a year later in CD-ROM format. Ron Davis, its main designer, has since released it as freeware.

And no, this isn’t the same Software Creations who developed Silver Surfer for the NES.

But before we take a look at the game itself, let’s look at the CD-ROM cover, shall we?


It needs a “THWAAK” sound effect.

As we can see, this cover features Thor himself throwing his famed hammer, Mjölnir, at a giant serpent wearing a crown. And before you say anything, Thor here is a redhead because that’s how he is originally depicted in the old Norse myths. He’s only blonde in Marvel media. The cover also has a cartoony look, foreshadowing the game’s humour. It’s not a bad cover, as it conveys everything you need to know about the game.

And now it’s time to boot this sucker:

As you can see, the main title screen is just a reproduction of the CD-ROM cover and then we get to the main menu. The story is that Loki, the god of mischief, has conquered part of Midgard (Earth) with the help of Jorganmund, the Midgard serpent and Nognir, the prince of the Underworld. Odin, who is under the Odinsleep, telepathically recruits his son Thor to fight these menaces with his famous hammer Mjölnir.

The game is divided in three parts, with the first part distributed freely with the option of buying the other two parts (as per traditional shareware practices). In the first part, you have to look for and defeat Jorganmund; in the second, Nognir and in the third, Loki himself.

As one can see in the video above, the graphics and the gameplay look very reminiscent of The Legend of Zelda, with an overworld map with several locations and caves to explore, but unlike The Legend of Zelda, God of Thunder is more linear and has several environmental puzzles to solve in order to progress.


Receiving instructions from Odin.

Your main weapon, as I said before, is Mjölnir and just like in the comics and myths, it can be thrown and it immediately comes back to Thor. It can be used to defeat enemies and to solve puzzles. But you also can use other magical objects and spells that can be found in the overworld maps, certain caves or bought from vendors, but using or casting these empty your magic meter, which can only be replenished by finding potions. You can also find golden apples to replenish your health meter or more rarely, angels that can fully replenish your health and magic meters.

You can also find jewels that serve not only as points, but also as currency in the shops and vendors, enabling you to buy several items. In some of the screens with puzzles, you can also collect keys to open doors and progress.


Visiting a village.

The enemies are varied and depending on the difficulty level selected, they can be easy or hard to defeat (including the bosses). But regardless of the difficulty levels, the puzzles have always the same difficulty, meaning they’re always hard! And I mean it! The hardest ones are when there one or more worms on screen (that can insta-kill you the moment you’re in a straight line with them) and you need to push logs and rocks to block their attack. But it’s easier said than done. You’ll spend a lot of time figuring these ones out. But in all the worlds, you’ll find villages that have shops and vendors to buy items and its inhabitants will offer you hints to surpass some of the puzzles.

The graphics are simple and colorful, with all the characters portrayed using small pixels that serve their purpose well. The music is okay with some nice themes, but they tend to be a bit repetitive (I won’t blame you if you prefer to play while listening to Led Zeppelin’s Immigrant Song). The sound effects are a bit weird in some cases, like when collecting items, it sounds like Thor is eating them. The animation is also quite simple and I recommend turning off the turbo mode in the main menu in case you’re playing in an fast computer (or on Dosbox).


Inside one of the houses where you can talk to its inhabitants and grab every treasure not nailed to the floor.

The controls are responsive, although I recommend the use of a gamepad or a joystick over the keyboard.

God of Thunder is a simple game without any upstanding features that’s good for quick playthrough (as long you don’t get frustrated with the harder puzzles). The humour is quite refreshing and tongue-in-cheek without being obnoxious with lot of references to the Marvel Thor comics. If you enjoy fast action games with hard puzzles, then you might want to give it a shot.

You can play directly in your browser here, or you can go to the Adept Software page here and download it for free along with the manual and hintbook (which I highly recommend). I also recommend you go to a theater near you and check out Thor Ragnarok. It’s probably the best Thor movie ever made.

So, did you enjoy the review? Comment below or on Facebook or Twitter and let me know. Next time, we’re going to take a look at the very first title of a series that still exists to nowadays, but whose latest recent release has met some incomprehensible controversy. Till then, keep on gaming.